fokiheritage.blogg.se

Deep rock galactic gunner weapons
Deep rock galactic gunner weapons







deep rock galactic gunner weapons

Scout’s as a general rule shouldn’t go too far out of sight, this rule can be bent more when a gunner can cover the acout at longer range.The gunner can then focus his fire and wipe swarms more effectively. As both classes have good range options the key is pinpoint and light up any swarms or high priority enemies.Your gunner (if you have one on the team) should help with a shield. As a driller I always spec extra fuel and this makes staying out of trouble and makes egg missions really quick, just be prepared for trouble when enemies spawn inside your tunnel.At range you may have issues with cave leaches, acid/web spitters and other longer range enemies.Using the breach cutter (3 line) inside a tunnel, is an excellent ammo effective means of wiping swarms especially with the roll back (not sure its name) overclock.Doing this (without an exit strategy) can get you cornered and killed easily. Be sure to keep moving on higher difficulty though.

deep rock galactic gunner weapons

Using a tunnel with an engie turret at the start of it you can defend against swarms easier.If the Driller digs at the right angle, an engie’s platform can seal off a tunnel completely and delay swarms.If you are the gunner and the driller takes a cryo cannon remember to use your fire grenades wisely if you choose them.The driller can also help make ziplining easier for the gunner and assist when he’s out of zipline ammo.Traversal is also complimentary, with the gunners angle and speed upgrades on his zipline a quick escape down or slower escape up from somewhere really helps get you out of trouble.The driller can also assist with clearing space and bottle necking enemies.The gunner’s shield can be used to completely block a horde inside a driller tunnel and bunch them up for some juicy det pack kills.A powerful combo, these classes are both good for close range swarm work and will be able to deal with enemies effectively.The engie might want to spec to a tier 2 single turret to cover the scout at a longer range.Keep an eye on your scout, if he’s dangling throw platforms below him.On levels with very long drops consider putting down platforms on the ground for the team to use.Engie should platform everything they can for the scout, the scout then has lots of options.Obviously this should need no advice, engie platforms for the scout.









Deep rock galactic gunner weapons